Prototype: Project Quebic 0.5.0


Hey there, time travelers! πŸ•°οΈ

Welcome to our latest update on Project Quebic. Version 0.5.0 is like a time machine getting its first major tune-up - more features, but still some tweaks needed before we hit 88 mph! Let’s dive in!

🌟 Highlights

  • New currency system - start collecting those temporal coins!
  • Boss fights evolved with enrage and downtime mechanics
  • Revamped Combat Tag & Energy Management system
  • Meterostrike ability - bring down the hammer of time!

πŸ’¬ A Message from the Team

Hey Quebic community! We’ve been working overtime in our temporal workshop to bring you these exciting new features. We hit a few bumps with our art direction, but we’re back on track with a solid story and visual guide. Your patience and feedback have been our flux capacitor in this journey - keep it coming!

πŸ“ Patch Notes

Here’s what’s new in 0.5.0:

Gameplay

  • [βž•] Currency system introduced (currently just a counter, drops from breakable objects)
  • [βž•] Boss enrage system (increased speed and attack rate during fights)
  • [βž•] Boss downtime system (recovery period after boss skills)
  • [βž•] Combat Tag system (affects energy regeneration in and out of combat)
  • [πŸ”„] Energy Management overhaul (new collection and regeneration mechanics)
  • [πŸ”„] Time Freeze ability rebalanced
  • [βž•] Meterostrike skill added (Crouch + Heavy Attack in mid-air, costs 3 Stamina)
  • [πŸ”„] Air combo adjustments (long cooldown, reset only by jump uppercut)

Visuals & Story

  • [πŸ”„] Ongoing art design improvements
  • [πŸ”„] Continued story design development
  • [βž•] New Boss Animations created (not yet implemented)

Bug Fixes

  • [πŸ›] Fixed camera stutter on checkpoint jump
  • [πŸ›] Addressed UI size inconsistency when swapping sprites
  • [πŸ›] Corrected pause screen not displaying in full

Legend:

  • [πŸ”„] Changed feature
  • [βž•] New feature
  • [πŸ›] Bug fix

πŸ”œ What’s Next?

We’re focusing on implementing the new boss animations, fine-tuning the combat and energy systems, and potentially introducing one-way slopes in the next update. Expect more visual upgrades as we apply our new art direction across the game.

Thank you for sticking with us through the temporal turbulence! Your support and feedback keep our time engines running. Don’t forget to share your experiences on our community forums - every comment helps us shape the future (and past) of Quebic!

Stay tuned, and remember: in Quebic, every second is a new adventure!

Xodic Studio

Files

Project_Quebic_v0.5.0.zip 51 MB
70 days ago

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